KIT109 Assignment 3 - Checkpoint 2 : Basic Level Blocking
Basic Level Blocking
In Witches Tower Enterprise, The goal is to make a few levels that progressively get harder and have one level unlimited to see who can get the highest score. The levels themselves will go up in increments of ten.
First of all, when the game is started, players will have to place the “bottom/doorway” of their tower, then build up by stacking them upon each other. The last block is the “roof” of the tower. The more inline the building blocks are, the more points the player will get and a few ways to hit combos.
I will also look into changing the background to give each level its feel, but as for the levels themselves, they will be the same.
- The Ground, for the tower, to start stacking on.
- The Tower, stacking the blocks to the goal or as high as you can
- The Drop, Dropping the tower.
- Portal is moving up. After dropping a block, the portal and camera will move up.
- Spawning of a new block
Peer Feedback
Thanks for your feedback. It is very much appreciated.
I have found that it can happen after spamming or even placing a single block when the arm seems to be bundled up.
I am planning to implement a waiting period for the ability spawn blocks, The way ill will most likely implement this wait is by making the arm and portal disappear after a block is dropped and reappear after the set time. This will hopefully stop the spawning of multiple blocks fast.
I am sure you have got a lot you want to implement and add but maybe to see how the player has gotten so far, there's a script that reads the position for the square with the highest Y value, and it displays that to the player.
Yes, I have a lot to implement still and add. This is something I am planning to add but in the sense of a score, but instead of reading the Y value of the highest block (which will be the one in hand), I think that after each block is dropped to add it to the count but only if the player lands it on the tower if they miss then they will lose a life.
Files
Witches Tower Enterprise
Status | In development |
Author | Ove_frode |
More posts
- KIT109 Assignment 3 - Checkpoint 5: UI and PolishOct 12, 2021
- KIT109 Assignment 3 - Checkpoint 4 : Presentation and GraphicsOct 12, 2021
- Whiches Tower Enterprise Feedback SurveyOct 08, 2021
- KIT109 Assignment 3 - Checkpoint 3 : Player interactionsSep 25, 2021
- KIT109 Assignment 3 - Checkpoint 1Sep 14, 2021
- KIT109 Assignment 2 -Witches Tower EnterpriseAug 28, 2021
Leave a comment
Log in with itch.io to leave a comment.