KIT109 Assignment 3 - Checkpoint 4 : Presentation and Graphics
Presentation and Graphics
Witches Tower Enterprise, the art style is inspired by fantasy.
The towers have been split up into four pieces each “base/bottom floor” which is the first block to drop, the “first and “second” floors which are spawned in order to give the tower a more interesting look when it is being built. Lastly the “roof” which is to be placed when the goal has been met.
Art for the towers was done by sanctumpixel (https://sanctumpixel.itch.io/medieval-village-house-pixel-art)
The Portal and skeleton arm, for the building, block to spawn.
The witch in the game that summons and controls the portal.
Portal, arm and witch are all made by pzUH (https://graphicriver.net/item/the-witch-game-sprites/15235529)
The 4 backgrounds that have been implemented into Witches Tower Enterprise the backgrounds have a parallax effect to them but at the moment it isn’t apparent until you build the tower much higher, this may change in later updates.
Backgrounds are done by 2D Game Assets (https://dribbble.com/shots/4062938-Free-Fairy-Tale-Backgrounds)
Main menu, The sliders fill will be changed as I don’t like the look of it. Other than that the title is animated to go up and down somewhat simpler to the portal.
Menu UI done by PettyFaith (https://graphicriver.net/item/game-ui-2/11363868)
When a block isn’t dropped right the player loses a life when it is there is a cloud of dust to show that it is landed safely. Plus the UI is shown.
The witch is also casting her spell which is animated.
Witches Tower Enterprise
Status | In development |
Author | Ove_frode |
More posts
- KIT109 Assignment 3 - Checkpoint 5: UI and PolishOct 12, 2021
- Whiches Tower Enterprise Feedback SurveyOct 08, 2021
- KIT109 Assignment 3 - Checkpoint 3 : Player interactionsSep 25, 2021
- KIT109 Assignment 3 - Checkpoint 2 : Basic Level BlockingSep 19, 2021
- KIT109 Assignment 3 - Checkpoint 1Sep 14, 2021
- KIT109 Assignment 2 -Witches Tower EnterpriseAug 28, 2021
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