KIT109 Assignment 3 - Checkpoint 3 : Player interactions


Player interactions

In Witches Tower Enterprise, as the player drops the tower, the tower will interact with the tower piece before it. If the part that has just been dropped is too far to either side of the tower, the player will lose a life, and the block will fall. If the piece is in the safe range, the player will get points for the tower placement, which will be added to the tower. If the tower block is near-perfectly, they will be rewarded with bonus points and start a combo, get more perfects while the combo is going will reset the combo and add more of a multiplier the points for a set time.

If the part that has just been dropped is too far to either side of the tower, the player will lose a life. However, as seen below, it is a bit buggy with the respawn of a new block afterwards

Another ideas that are hopefully able to implement are as the tower builds higher and higher, the tower will also start to sway. Also is the addition of a few “enemies”, the idea is that after a set number of blocks place, they will start to spawn. If the players get the timing right, they will make the block land on them for bonus points. These enemies will be worth differing amounts of points depending on which one they are. And to make it more of a game, if you miss and pass through your block/tower, you will lose points.

In the works

I am working on fixing a few bugs that have come up while working on a few fixes and working out the UI system to implement.

One of the things I have implemented is a wait before the next block spawn to fix the issue of spamming the blocks from last week. I am still working out if the whole portal should also despawn and respawn, but I  haven’t had time to add that.

The player’s attempts will disappear if the tower is missed.

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